Rich contrasting colours are best, but you can always try and improve washed-out graphics with filters later in the process. Wild action poses don't always cut the mustard. I also want to be convinced that the unit, if terrestrial, is actually standing on its tile in the game. I generally look for a fairly neutral stance, where possible - I want at least some level of consistency of style. Of course, if there's a unit you simply must have for a scenario, there's nothing to stop you trying. Poorly-painted miniatures with simple features have produced some of the finest units I've seen. The most spectacular miniatures with the most amazing paint jobs don't always yield the best results, regardless of how many filters you apply. Obviously you can apply these methods to standard 8-bit Civ2 graphics, but with poorer results. I have a bias towards ToT, so this tutorial will focus on creating 24-bit bmps for this game. However, the more familiar you are with your graphical editor's tools, the more options become available to you. There are few hard and fast rules to my method - it's simply a case of trying things until it looks good. To compensate for this, I'll present a few other examples at the end of the tutorial.
#MAKING CLIPART TRANSPARENT IN JASC PAINT SHOP PRO 8 MANUAL#
It's a very simple job, requiring minimal manual work and only a handful of filters. I have structured it to follow the basic steps I used to convert a photograph of a Viking chieftain to a Civ2 unit. This tutorial employs Paint Shop Pro 8.10 and assumes basic knowledge of its use. I'm not really up for a rewrite, so here it is word for word, warts 'n' all: My methods have advanced a bit since then (as have graphics editors - Corel Paint Shop Pro 10 has just been released), but the basics are the same. It was lost when the site's administrators accidentally deleted an entire subforum. The following is a tutorial I posted in Apolyton's Scenario League forum back in 2003.